Games: Mia/Meier

There have been several finds of Anglo-Saxon or Viking dice. These have mainly been made in antler or bone, and it is probable that wooden dice were also used but didn't survive.

Some dice have been found that are not cubes but instead have four long rectangular sides and two small square sides. In these dice, the small sides are either marked 1 and 2 or both marked 1.

Several dice have been found in pairs. This suggests Mia was being played. Mia (sometimes called Meier) is essentially an old two-dice version of Liar Dice.

How to Play

You will need two dice, and a shallow flat-bottomed dice shaker with a lid.

The first player rolls all both dice, and looks at them whilst keeping them hidden from the other players. They then have three options:

  • They can tell the truth, and simply declare what they have rolled.
  • They can lie, and say they rolled something better than they actually rolled.
  • They can lie, and say they rolled something worse than they actually rolled.

The dice box is then passed to the second player, very carefully- make sure you don't jog the dice.

The second player then has three options:

  • They can accept the dice box, and believe the previous player. They then re-roll the dice and must get something better (or lie, and claim they got something better).
  • They can challenge the previous player, and look at the dice. If the dice are worse than the first player claimed, the first player looses and the second player wins. If the dice are the same or better than the first player claimed, the first player wins and the second player looses.
  • They can accept the dice box, and pass it on unopened whilst repeating what the first player said. The third player could then challenge them, and if it turned out the first player had lied it is the second player who looses the life not the first.
    • If the dice box goes the whole way around the circle like this and returns to the person who originally called the score, they cannot simply pass it on. They have to either challenge the person passing them the box or try and get a better score.

Scoring

Any score is always said with the highest number first (so a roll of a 2 and a 5 becomes a 52).

The best score is 21, which is called Mia.
The next best score is 11, followed by 22, 33, 44, 55, and finally 66.
After that, higher numbers are better. So the next best score is 65, 64, 63… all the way down to the worst score of 31.

In other words, in order from best to worst:
21, 11, 22, 33, 44, 55, 66, 65, 64, 63, 62, 61, 54, 53, 52, 51, 43, 42, 41, 32, 31.

Who Wins?

The game can be played just for fun, or as a drinking game (looser downs two fingers of booze), or with lives, or with money.

Lives

Each player has three lives. If a player looses a round (is challenged when lying or falsely accuses someone of lying) they loose a life. Eventually only one person is left, and this person has won.

Central Pot

The Lives varient can be played as a gambling game if every person has three coins. Each time a player looses a life, they put one penny into the central pot. The winner gets to have everyone's coins.

Winners & Loosers

In this varient, each player again begins with three coins. However if a player looses a round (is challenged when lying or falsely accuses someone of lying) they must give the coin to the person who won the round (the person who successfully challenged or was falsely accused).
This version rewards the winner as well as punishing the looser, and means that people can make a comeback to recover from a loosing streak. This in turn leads to a longer game.

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