Fighting Games

under construction - this is far from a complete list of wychwood games - there are many more in the president's file

only basic descriptions added so far. Need tactics & other variations (after having played the games a few times…)

Pas D’arme

Medieval tournaments were sometimes fought on mass over an area of land or a marker. In this game, one side’s task it to defend a marker, such as a post or a shield laid on the ground. The others it to reach the marker. This is a little like a freer version of the Bridge game.

Kill the King

Similar to an ordinary line fight.
Before fighting, each side chooses a “King”. The objective of the game is not simply to massacre the other side in a straight fight, but to kill the other side’s Kind, this encourages more inventive and risky tactics, such as charging, outflanking etc.

Champions

Combatants choose the first champion, and the remainder form an orderly queue to fight the champion. Each combatant fights the champion to the death. If the champion wins, the next combatant has his turn, if the challenger wins he becomes the champion and the champion goes to the back of the queue.
Sometimes there will be variations allowing changing weapons, choosing from the champion’s weapons and similar.

Circle of Treachery/ Circle of Honour

One of the most frequently played re-enactment games. The combatants form a circle and touch their weapons in the centre of the circle (for very large circles this isn’t possible, so the combatants just form a large circle). The winner of the previous circle if there was one, or just someone or other, calls “Honour” or “Treachery” and this dictates the rules of the circle.
Rules for Honour
combatants only engage others by agreement - individual duels only – no backstabbing and so on.
Rules for Treachery
All combatants are a target all the time – this tends to lead to lots of people dying very quickly at the very beginning because of the starting position. Some circles of Treachery allow teaming up among the combatants – but teaming up does not protect team members from being victims of treachery – it only requires the treacherous team member to call treachery before killing his team.

Bridge

In this game, two sides face one another over a river of chainsaw-wielding shark infested custard, over which there is only one bridge. The game is won either by reaching the other side of the bridge, or by killing everyone on the other side. The bridge is marked out with a couple of spears, and its width can be varied – wider bridges become closer to line fighting.

Spear Football/ Helmet football

A little bit like football, except without the ball, the merchandising and the Milwall supporters…
Each side has a goal such as a post, a shield or a spear. The objective is to strike the other side’s goal with the “football”. Sometimes each side has it’s own football. The main variations are about re-spawning – sometimes the game is played rather like a battle of the flags – when a combatant is killed, he returns to the “flag” usually his own goal, and is alive again. Sometimes to avoid problems, such as people getting immortality by holding on to the flag, the flags are separate from the goals – usually halfway between and off to the side in a strategically unimportant position.

Names!

A mixed free fighting/team game. Each combatant chooses a team name. This being wychwood they are often moderately obscene. They start in a wide open circle, and the fighting is very much like a circle of trechary to begin with. However, instead of being killed, a valid blow converts the target to the attacker’s team. This goes on until one team is completely triumphant.

Piggy in the Middle

A training exercise for 3 people, designed to improve defence against attacks from those not directly in front of you. The piggy in the middle is the defender and the other two the attackers. The attackers stand within weapons reach and at the very periphery of the defender’s vision (when they are looking straight forward). The attackers then make attacks against the defender. To start with relatively slowly and alternating, later, faster and not necessarily alternating. The defender tries to block them, without any counter attacks.
Untried Varient: add a fourth person directly in front of the defender. This person is the defender’s target, but does not attack, on defends himself.

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